Stoking tensions by providing more swords will result in more battles, in turn resulting in a greater need for weapons, so you’ll get more sword orders…it’s something of a vicious cycle, but it’s necessary if you want to keep up with Dojima’s debt payments. Naturally, you’re arming these factions so they’re better able to fight among themselves. When you aren’t trudging around Jikai, though, you’ll fulfill weapon shipment orders given to you by the three factions that surround Dojima’s workshop. It’s not going to be the next Diablo-style ARPG hit, but it’s compelling. You’ll collect healing and combat items to throw at enemies as well as a vast variety of swords to upgrade and equip, keeping in mind that swords have durability and can easily break so you’d do well to keep your weapons well-maintained. It’s a fairly standard dungeon crawler with the iconic combat that the Way of the Samurai series is known for – weapon-shattering sword battles and all. That typically means sleeping all day and then going into the dungeon of Jikai at night to battle enemies and collect goodies. Unless Dojima can keep up with his loan payments, his daughter’s going to be sold off! You have to do something because it’s the right thing to do! Alternatively, you have to do something because you want to marry his daughter, I guess, which is the option the game would really like you to take.Īnyway, that means you’re going to have to help raise the necessary money to make sure she doesn’t get sold off. That’s why you’re willing to help out when you come across a blacksmith, Dojima, whose daughter is kidnapped by seedy loan sharks. You’re mostly just looking for work and a place to stay. Sure, you’ve got a cool outfit and a badass sword to go along with it, but in the Meiji era there’s not quite as much use for that sword. It boils the Way of the Samurai formula from a bizarrely deep choose-your-own-samurai adventure story into an engaging action-RPG with dungeon-crawler elements that, frankly, kind of works That’s what Katana Kami: A Way of the Samurai Story is hoping for, anyway. Not every game has to be a 60-hour tour de force epic! Sometimes a decent, well-implemented idea with an interesting gameplay loop is more than enough.
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